The Climb

 

Alec “fineokay” Fonzo on His Rise to the Pro League, Building a Community, and Moving On From Heartbreaking Defeat

Alec “fineokay” Fonzo celebrates with his RivaL teammates after a semi-finals victory over Dignitas, season 6 World Championships. Courtesy of Hi-Rez Studios.

He is always positive.

That is the first thing I notice watching Alec “fineokay” Fonzo play SMITE. Whether he is streaming or playing in the Pro League, winning big or losing by thin, sometimes soul-crushing margins, Fonzo is almost always confident and upbeat. His cheerful attitude is so consistent, it is easy to forget just how rare it is—few in the SMITE community, even among the most popular players and streamers, maintain Fonzo’s level of optimism. When most players lose ranked games, they get frustrated. Fonzo merely says “that’s unfortunate” before laughing about it. When Fonzo’s team lost their opening match two seasons ago—a season, like each of the past three seasons, that carried huge expectations of success—he tweeted a joke. That is who Fonzo is. He has fun. And make no mistake: he hates to lose, but the most important thing for Fonzo is enjoying the game and staying confident. That is how he has remained at the top of the Pro League for nearly four seasons.

It is easy to forget, too, that Fonzo has had plenty of reasons for pessimism. In season six, Fonzo entered the mid-season LAN as a member of the first-seed RivaL, only to lose convincingly to a semi-professional team. RivaL was again the top seed at the season six World Championships, where they failed to convert a large lead in a pivotal finals game 3, ultimately dropping the set in four games to SK gaming. In season seven, Fonzo and RivaL, then rebranded as Ghost, won the playoff event for both phase 1 and phase 2 but were defeated in the finals once again by the same SK team playing under the Pittsburgh Knights banner. That finals set also featured thrown leads, as well as a nail-biting loss in the decisive game 5. Ghost reloaded as the Jade Dragons for season eight—the overwhelming preseason favorites who won their first eight sets and phase 1 playoffs. Then the Dragons fizzled out and failed to escape the first round at Worlds. Every period of extended success in Fonzo’s career has culminated in dramatic failure.

Teams react to the end of game 5, season 7 Grand Finals—SWC at home.

Fonzo never complained. As I spoke with him, it was clear how much gratitude he has—for his fans, for his teammates, and for the privilege, talent, and good fortune that landed him a seat in Alpharetta. Fonzo has spent nearly a decade pouring himself into SMITE and its community: making content, streaming for hours, trying out for semi-professional teams, and—finally—making it to the Pro League. He has been climbing since his first SMITE YouTube video in 2014, to winning his fourth playoff event nearly eight years later. Twice Fonzo has been inches from the summit he has yet to reach. Now, despite almost four years at the top of the league without a championship, Fonzo remains on the cusp—and it might just be his year. With the season 9 World Championships a mere three months away, dominance has returned for Fonzo and the Jade Dragons—and with it, questions about just how high they can climb this time. 

I sat down with Fonzo to talk about his rise to the Pro League, building a community on YouTube and Twitch, and how he moved on from heartbreaking defeat.

[The following interview has been edited for clarity.]

The Long Lane: I know you played a lot of Call of Duty, and SMITE is a way different game. How did you get into SMITE?

fineokay: I played Call of Duty on Xbox when I was young. It’s a really different game, like you said. I did montages on my YouTube channel, I actually made a trick-shot group, a YouTube channel called VazT. That was actually my main thing. I got into competitive with CoD as well, like game battles. In high school I took a bit of a break because I met my now fiancée Bria. But Bria was also into Call of Duty, which is part of the reason we started talking—we were just both into video games.

Our mutual friends in high school were already playing SMITE, and we would have LAN parties and one of them introduced SMITE. Actually, he introduced it a couple of times and I said ‘I'm not too interested in that’ because I was a Call of Duty kid. One time I gave it a shot. I was like, ‘what the heck, it's free to play. My name will literally just be the first thing that comes to mind.’ I just got hooked right away. SMITE is in a weird position in MOBAs where it’s definitely a MOBA and there’s a high enough skill ceiling and a big learning curve, but it also sort of feels like an FPS with all the skill shots. It’s just a nice combination of both. 

TLL: Early in your YouTube channel you started a series called Did You Know where you explain interesting/ fun things in SMITE. Was that part of what interested you in the game, kind of having fun figuring things out?

fo: Definitely. Just the skill ceiling, and I’ve always had this idea [for content] of trying to find cool stuff. And that goes way back. I played CoD, I also played Halo, Gears of War, those were my favorite games and the glitching communities in all three of those games were huge. And it wasn’t just glitches [for Did you Know], some of it was just lesser known stuff. I just think educational content like that in any game is really entertaining. It’s fun to learn about things in a video game and it’s also fun to watch someone who is really good at a game display that to you and teach you things. Even though you’re trying to learn and want to get better at the game, you’re also getting entertained at the same time. I’ve always liked that. 

TLL: Did you ever think back then when you were making those videos, when you were Ares ulting and Bastet jumping across the map, did you ever think ‘someday I might be a pro at this game’? 

fo: No. I thought maybe—because the series did pretty well when I released it. We posted it to reddit and it got thousands of views which was crazy for me at the time. I thought maybe I could actually do something with YouTube. That was around the same time I started getting into competitive. I got on my first challenger cup team. So maybe my mind started to shift a little bit where I thought ‘maybe I can actually go pro at this if I keep getting better.’ But honestly at first it was more about making [videos]. I’ve always liked making videos whether or not it gets views, if other people like it and I’m proud of it, that’s just a fun hobby for me. At the time it really wasn’t about [going pro]. I never expected to be where I am today.

TLL: Your twitch stream now does very well for SMITE, but you’ve mentioned several times that you’re more interested in YouTube. What is it about YouTube that is such a draw for you?

fo: I think it’s a few things. I’ve always been into cinematography and film, and I just like making—either a long form video or a shorter video—and putting everything I have into it. And just putting it out into the world and it just existing. It’s just out there, I don’t have to worry about it anymore. I also think that live streaming is a little bit more stressful because you’re always in front of the camera, there’s no editing, and every conversation you have, everything that you do is literally happening in that moment. So it can be a little bit stressful. I just love doing YouTube. I’ve been watching it since back in the day when it first started blowing up. I like making something and putting it out there and seeing what people think. 

TLL: You talked a little bit about how you think educational content in games is entertaining and you like making it. Was it a surprise to you that your YouTube channel and your steam took off when you started doing commentary videos?

fo: It did surprise me that people liked it so much. It’s definitely something that I’ve learned—especially with how much Twitch and the eSports side of things have grown—it’s just really fun to watch somebody [who is good at something]. And that’s just anything. If you watch a video of somebody who is really good at the violin, it’s mesmerizing. And it could be something crazy like somebody is just good at putting bricks down on a house, and doing it really smoothly. It’s just awesome to see stuff like that. I did not expect myself to be in that kind of spot. There was actually a pro player, a solo laner, back in the day—Zashu. He got in trouble at one point. I think he was banned for a little bit. And while he was banned he took that time to make content and teach people about the game. And he’s actually the original play-by-play person that I learned from. I really liked his content because he was breaking down the game so well. I definitely took some inspiration from him. 

TLL: When I started playing I could barely move and cast abilities at the same time, never mind actually talk about what I was doing as I was doing it. Is it hard to get used to explaining ‘here’s why I’m invading a blue buff’ and then actually hit abilities while you’re doing it?

fo: Yes. It definitely is a little bit hard. But you play so much. You get so many reps it becomes like second nature. It also goes hand-in-hand with streaming. Even when you first start streaming, and maybe Nightbot is the only person in your chat, you still have to talk to yourself. That’s just how you have to stream. It makes you better at the game. If you talk to yourself, you’re thinking about the things that you’re doing. And you say it out loud and think ‘that doesn’t actually sound right’ so you can kind of fix your mistakes, or go back and say ‘maybe I didn’t play that correctly based on what I was explaining.’ It is difficult, but it makes you better in the long run.

TLL: I think you, more than almost any other pro, really emphasize outreach to the community. How important is it for you to communicate with fans and reach out to fans?

fo: I think it’s really important. Really for any eSports community. It’s not like—and I’m not saying I’m a celebrity—it’s not like a traditional celebrity where you never get to interact with them. Twitch is in a unique spot where you can just go have a conversation. There are negatives to that, but it’s still really unique and it’s important to explore that. Especially when the only reason I have a job doing what I do is the support [from the community]. We’ve done contests, we’ve done charity streams. The SMITE community especially is so generous. For how niche SMITE is, and it’s not that small of a community, but for the size of it it’s crazy how generous everyone is. For how generous they are, it would be a disservice to them to not interact with them and do everything I can. Plus it’s just fun. 

TLL: I want to switch gears here and talk about your competitive career. How long have you been playing competitive SMITE? I know you mentioned it was around the same time as the Did You Know series. 

Fonzo with the Jade Dragons during a quarter-final match up against the Solar Scarabs, season 8 SMITE World Championships. Courtesy of Hi-Rez Studios.

fo: I started in 2014. I played in a thing called the combine. It was season one I believe. I played in two different combines, actually. The combine, for those who don’t know, was basically an event where they put together a bunch of challenger cup players, up-and-comers, ranked players together on random teams and made them play each other. And there were scouts. Some of them were casters, some of them were pro players. And the scouts would recommend certain players to move up in the challenger cup or maybe even the pro league. It was just this fun event, and I don’t know why they haven’t done that in a while.

So I played in [the combine]. And in one of those I played ADC and I did not get recommended, but the second one I played mid and I did get recommended. I played with old Nox, with her old kit and she had a three second cooldown on one of her abilities. Nothing really came of it, but I got to play with iFates, we were on the same combine team, and he was playing solo at the time. We decided we should make a team together and try to make it to the challenger cup, and I ended up playing solo. So I put together a team with Sheyka, iFates, and Sops. And that was my first ever team to play in the challenger cup. 

TLL: Was there a moment when you thought ‘I can actually keep doing this and go pro’?

fo: The first time I thought ‘maybe I can actually do this’—even playing in the challenger cup, playing against those players, it’s cool. Once you get there you feel really good. But there was always that next step, like ‘oh, it’s way different to start playing against pros.’ And it’s true. But we actually started scrimming Eager quite a bit. And Eager was always known for scrimming against challenger cup teams. They just loved playing against a bunch of different players. One, I think they liked that confidence and it felt good beating [challenger cup teams] in scrims. [Laughs]. But they also liked trying stuff out and not showing that against the other pro teams. And I was actually jungling at the time, and we scrimmed them a lot. I would play Ymir jungle every time against Djpern. They actually started perma-banning my Ymir jungle. They’re still just scrims at the end of the day, but I thought if I can take games off of Eager who is really good, [then I can make it to the SPL].

TLL: You played for a few teams kind of in that bottom-middle of the SPL. And you were on CounterLogic Gaming in season five. I know it’s been a while for you, but what is that like being on a team that kind of struggles through the entire year? How do you keep morale up as you move through the calendar?

fo: It’s really hard. There might be some players who are… not immune to it but who are a little bit better at handling losing all year. And some of it is copium, like ‘all that matters is Worlds.’ On CLG we had a lot of fun. It was hard at times, especially with certain players on that team there was a lot of pointing fingers. Some of it may have been true, but it’s just not good for the team morale or mental. It was definitely a hard year, but I still had fun. Tyler [Hurriwind] and Snoopy are still my friends to this day. Even if we’re struggling they’re just good people to be around. I think it’s a lot harder when you have some shitheads [on your team] and you’re losing. 

TLL: Luckily for you all of the shitheads are in solo, so you won’t have to team with them. 

fo: [Laughs]. True. 

TLL: Was that experience [on CLG] essential for your growth as a player? 

fo: It’s hard to say how it would have been [on a different team]. But I think so. I learned a lot, even though we weren’t the best. I definitely learned a lot from my team. Honestly, I think the biggest thing for me to grow as a player was being able to scrim against Benji. I say this all the time, but I think people really don’t consider how much challenger cup talent could be SPL level if they just got to scrim against a good player every day. You get so much better so fast. That was the case for me, I just got to scrim against Benji and Deathwalker as well. If the [SCC players today] got to practice against good players they would be a lot better. 

TLL: It’s interesting that you mention Benji, because he was really known for his Cu Chulainn. And it’s a pick that you go back to a lot. Are you aware when you’re winning with that god, people will be on Reddit or in the Twitch chat calling you ‘the second coming of Benji.’ Is that surreal for you, being compared to Benji on his signature god? 

fo: Yeah, for sure. Personally I think everyone that plays solo should have it in their back pocket. It’s been such a good pick for so long. But it is fun to think about. He’s literally just fun to play. Obviously it helps that he’s always meta. Whenever you enjoy a character and play them a lot, you get so good and comfortable with it. 

TLL: As a fan, seeing Cu Chulainn kind of tilts me. Not in a bad way. But I’ll just see him diving four people by himself. I don’t know what it is about Worlds but that character is tankier at Worlds for sure. 

fo: [Laughs]. Like he gets extra mitigations or something. 

TLL: [Laughs]. Something. So in season six the SPL moves to LAN, and you were able to form team RivaL. And obviously hindsight is 20/20 but at the time that team was a bit of a question mark. You had unproven talent in the side lanes with you and Arkkyl. And PandCat role swapped to mid, which I think surprised a lot of people. Obviously he won Worlds in duo lane with PolarBearMike in season 4. How did that team form? Did PandaCat want to play mid?

Fonzo during the season 6 SMITE World Championships. Courtesy of Hi-Rez Studios.

fo: It was more of, like, who do we want on the team that would be good enough in mid? If there wasn’t somebody better than Maks [PandaCat], why not put Maks there and get a better ADC? But Mike’s never not going to team with Maks. They’re a package deal. And they wanted to play with Ben [CaptainTwig]. So all three of them were set in stone. They wanted to go with someone in solo lane maybe they could gamble on a little bit. They were especially impressed by my Herc game against SSG after I got kicked by them. And during the CLG days Mike said he would just watch our games and I would solo carry games, so they gave me a shot. 

TLL:  And you finished the first part of season six as the first seed. And then you go to the midseason LAN and lose 2-0 to the SML team. What are those conversations like? Because you kept going strong the rest of the season. How do you get off the stage like that and keep going? 

fo: I don’t know. We didn’t really prepare, we just thought it was going to be a cakewalk. And if you don’t prep you’re not even in the right mindset. That day just felt like one of those days where you wake up and everything is bound to go wrong. That’s kind of how it felt. It sucked, but at the same time it was a one-and-done tournament, you lose you’re out. I don’t think there’s such a thing as cheese in a competitive game, there’s always ways to play around something. But [laughs] they did employ some interesting strategies. And we were caught off guard by that. Everything combined to just be a hodge-podge for disaster I would say. But I think we only lost one set that phase. We had a crazy phase with some crazy sets and highlights. That phase and that entire year was probably the most fun SMITE year in my opinion. And we just hung out outside of scrims and SMITE. We played spike ball, went to the gym, went outside, we played basketball. We just did things together. 

TLL: And you stayed at the top. The first seed again going into Worlds. Then the 6 seeded SK goes on a run, and you aren’t able to win Worlds. Then you got Sam4Soccer2 from that SK team and ran it back, this time with CaptainTwig in mid. I think people had questions about Twig in mid. Were you worried at all about that role swap? 

fo: I think a little bit. Ben [CaptainTwig] is just one of the most fundamentally skilled players in SMITE. I mean just watch his duel play. I think that’s one of the reasons I was ultimately okay with it. I think duel is really good prep for mid. Just look at Paul—Paul is one of the best mid laners ever, and he spammed duel. And I definitely think that’s part of how he’s so good at mid today. So that’s what kind of re-encouraged me about it. And I had already played with Sam, and Sam was really good, I mean coming off of worlds MVP. I just enjoyed everybody on that team. I was just happy.

Honestly my thought going into season 7, not to reinforce the whole ‘friendship league’ thing, but I was just thinking ‘who do I like?’ 

TLL: No, this game is impossible if you’re not getting along. 

fo: Yeah. We call it post-gaming, when you talk in-game about something you should save for after the game. You’re not talking about the next thing and then all of a sudden Fire Giant is gone. 

TLL: You mentioned being close with CaptainTwig. He had a very good, I think underrated year in mid that season. Playing a lot of weird stuff, too, like Anubis. And he picked it in the [Worlds] semifinals against Renegades and absolutely demolished them. Have you seen Betty’s highlight video of that Worlds? 

fo: Yeah, I have. 

TLL:  In the video, that set starts off with Twig rotating to duo and getting a double kill. Then it’s just a montage of [Ghost] just decimating [the Renegades]. What was that game like for you? You know, you have Twig on Anubis just killing everybody, and the game is just kind of over… away from you. 

fo: That happened in a lot of games that year. 

TLL: [Laughs]. Fair enough. 

fo: I mean, it’s cool. Obviously I like to participate. [Laughs]. But the Anubis thing specifically was always something I had confidence in because we scrimmed with it a ton. Ben is really good at Anubis, I mean you saw the hitscan Anubis ult onto Guan. The reason we specifically picked it that year is because Ymir was getting played and Anubis is really good into Ymir, at least at that time, because you could just ult Ymir every time he walked up to you and he couldn’t do anything. You could blow him up in his ult, he’s kind of rooting himself with his freeze. Nowadays I don’t think it’s the same, because after [patch] 9.5 I don’t think an Anubis can one shot a Ymir anymore. I always like picking any weird picks, just trying it out and making it work, try to catch teams off guard. So yeah, the Anubis, the Olorun, I think he played a good amount of Baron as well, which nobody was playing. But yeah, that did happen a lot that year, where the game was over in ten minutes. Which is why I think people still have that reputation for us today, which I think is a little bit misleading.

TLL: I want to talk about your early game reputation a little bit later on, but before we get there, that set had a lot of highlights for your team. One of them was when Venenu and Jake ganked you under tower when you were Cu Chulainn. You basically juked everything and lived. Venenu missed the Kraken and it swung the game really hard. What was that moment like in the comms?

fo: Somebody tried to tell me that Tyr was coming up behind me. It was Tyr support, wasn’t it? And they told me something like that. That was game three, right?

TLL:  It was game three, yeah. 

fo: That was the final nail in the coffin. They were already down 2-0, but maybe they had a chance to win that game. And then that happened. I think I remember laughing after. I don’t remember what we said specifically. I think Mike might have the comms recorded to be honest. It would be fun to go back and look. 

TLL: Yeah, we’re gonna need that tape. 

fo: [Laughs]. I know he has finals, for sure. I’ll check with him. I would like to see it again. 

TLL: So you, Panda, and Mike have been together for a long time, and you’ve had your share of disappointments at Worlds. I’m sure you’ve talked about it a thousand times by now, but I have to ask. How do you keep going, keep staying at the top—because you’ve been at the top for basically four seasons—how do you get past that heartbreak?

Fonzo looks up at the live scoreboard as he reacts to losing the season 6 Grand Finals. Image from SmiteVOD.

fo: It’s definitely hard, like you said. It happened with CLG. It happened in season six. I remember after we lost season six, you know it was in-person, and it’s 1-1, we were up like 10k in game three but we ended up throwing. And of course we end up losing game four. And we’re walking off stage, and Bria was just crying. That stuff is what is really hard. Just letting other people down. Not [winning Worlds] for them. But I care about the entire year. I care about winning everything. I’m still proud of the accomplishments we had. We’ve won something like six tournaments together, and placed 2nd at Worlds twice. But obviously the main thing is Worlds every single time. You just gotta move on. 

TLL: Is this your year?

fo: Yes, of course. [Laughs]. Or no. It’s not my year. I’m just going to say no every time. 

TLL: You’ve said it a few times that the reputation of the Dragons as this early game team is misleading. Could you talk about that a little bit?

fo: I think it was true in the past, like in season six when Mike was doing the [speed] invade. That maybe made some sense. I think maybe mid season seven. Even that’s a little bit wonky. I just think we’ve had that reputation so now if we start stomping games people will think that’s our whole playstyle. But honestly, we’ve had a lot of games even just in the SPL that have gone to like 40 minutes that were back and forth that we won. I just think we’re better than the other teams at the early game, I don’t think it has anything to do with picks.

TLL: Watching your games it feels like a lot of other teams want to play passive in the early game. Maybe it feels too risky for them [to make plays early]. But it looks like you [the Dragons] just know where your strengths are and you play to them almost perfectly. So you get plays that would be risky except for your flawless execution.

Also the only games the Dragons lose are close late games. I think that might be what people are thinking of when they call you an early game team. Nobody ever stomps you in the early game. 

fo: That’s true. 

TLL: And it’s been nice to see that come back of late, as you picked up Screammmmm. And you shot back up to the top. How has that changed the environment? Because it’s not like Screammmmm is going 12-0 every game. So what has that changed for you?

fo: Can I say one more thing about the early game?

TLL: [Laughs]. I love it, sure. 

fo: I always tell people the game starts when you load in. You want to win from the start of the game. In a MOBA, it’s all about snowball. It’s not like a basketball game where you just wait for the fourth quarter. You can snowball from the start of the game so easily, so you should try to in my opinion. The other thing I’ll say: is Atlas mid pressure? Is that a pressure pick? [Laughs]. I don’t think it is. Is Artemis ADC a pressure pick? 

TLL: [Laughs]. They are pressure picks if you get pressure with them. 

fo: [Laughs]. Yeah I guess that’s true. 

TLL: I don’t know. [Laughs]. Y’all did it. Don’t ask me how.

fo: But uh, [Screammmmm] and Mike are just really good at controlling the map at the start of the game. I think it’s really good to have your roaming roles applying pressure on the map. Sam wasn’t really a shot caller, not that we necessarily needed that. But I think that a way SMITE can be played right now is to have a shot caller for one side of the map and a shot caller for the other, and just control both sides of the map. And Sprack [Screammmmm] has been really good at that.

Also he just likes getting in there. He can start fights. Some of these games we’re stomping really hard, he’s like playing Pele and he’s 0-4 or 2-6 or something. But we’re just winning so hard because of the fights that he’s starting. I think Sam could do that. He’s a good enough player to do that. It’s just not something he would do. It’s just not his play style. And that’s fine, and there are certain metas that will benefit him better for that. But the way we see ourselves in our lanes, like Maks and Daniel [Pegon] and myself, we see ourselves as the best in our lanes. It’s just really good to have players like Mike and Screammmmm who bounce off of each other.

TLL: I have to ask about his Atlas mid. How does that happen? Does Screammmmm just show up to scrims one day saying ‘I’m gonna play Atlas mid’? What is the sell there?

fo: He [Atlas] is a better mid than other mages. Like he does so much damage and he’s so much safer. And the downside was always that his early game was bad. You just have to farm up for a while. But Sprack had been playing it himself in ranked, and we both thought it was so good. So one day, because Daniel is also really good at jungle… Honestly—I’m just gonna interrupt myself—what it comes down to is it’s just fun. I mean, they just wanted to do it. I see a lot of people on reddit and I think Aggro was talking about it on his podcast, being analytical and everything. But really just doing it for fun. 

TLL: It’s also scary to see you win like that. At what point can you do whatever you want and still win?

fo: There is one benefit, if we want to get analytical about it. If somebody doesn’t like a meta character but somebody else does, there is always, like, a ‘character specialist.’ Instead of being the best at that role, you’re the best at this specific character in whatever role they’re best in. Because SMITE, the roles are pretty flexible. Like Set being played in mid. He’s clearing mid wave and then going into the jungle to gank somebody. At that point he’s just a jungler who clears mid waves. It’s kind of that same thing. Sometimes it’s good to just have character specialists and just put them in whatever role. Especially if somebody doesn’t want to play that character because they just hate playing it. 

TLL: We talked some about how streaming is important to you. Back in April of 2021, in the first ever Dragons team check-in, Mike said he thinks that streaming is a “competitive hinderance.” And now Mike streams, Maks streams, all of the Dragons stream. And you [The Dragons] release these fun stream highlights. Was streaming ever a source of tension in the team? 

fo: I would say it never was. It was never a source of tension at all. It’s funnier because I would just tell people what I think [that streaming can make you better]. Funny enough a couple of years ago, Jarcorrr literally told me that he watched my videos to learn solo lane. Because he switched to solo from jungle or mid or something. 

TLL: You mentioned once on stream that your fiancée Bria stuck with you for years when you were playing SMITE not making any money. You know, 12-14 hour days of SMITE. What has her support meant to you, and what does it mean that you made good on that support? 

fo: It’s so important. There were a lot of times where it felt more like an addiction, and I didn’t care if nothing came of it. Like, maybe I get enjoyment, but if I’m truly addicted, which I probably was, it’s not good. Her being able to support me was everything. It’s even more important that I was able to make it count. I think that’s what relationships are all about, just trying to help each other reach your goals. 

TLL: You recently ran a community contest where you did the role queue challenge. How does that idea come to you?

fo: I’ve always done my own role queue challenge on stream, where I try to win a game in each role. So it turns into a kind of stream event where people watch me, and if I lose a lot I have to keep going. It could end up being a 10 hour stream, and I think people kind of enjoy watching streamers suffer. [Laughs]. So that aspect as well I really enjoy about it. It’s just another way to grow the community. That’s why you had to stream for it, that’s kind of the whole point. 

TLL: I do my own role queue challenge as well, where I try to just win one game on one role. Sometimes that can also take 10 hours. 

fo: [Laughs]. True! 

TLL: You did that challenge, and then somebody cheated with their results. Does that kind of sour your outlook on doing something like this again?

fo: It doesn’t sour my outlook. I knew somebody could cheat. I have the resources to check that, just have someone from Hi-Rez check their accounts. It’s very easy. For some reason I was just naive and thought nobody would be dumb enough to cheat knowing I can check it. But somebody was. Next time I won't be… honestly, just a bit lazy. Especially when there’s money involved. 

TLL: Is there anything you want to shout out here at the end? 

fo: Shout out to Bob Ross.


You can watch Bob Ross on his official YouTube channel. Fineokay and the Dragons will continue the climb on Saturday, October 15th facing the Valkyries on Twitch.tv/smitegame

 
Previous
Previous

The Push

Next
Next

The Comeback